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maggot's Marble 2 History

Sonic
Stat Rank Order Asc Date Comment
104,530 1/32 02-05-07
182,830 1/59 01-26-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/33 02-20-07
200,730 1/75 02-28-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
182,830 1/61 05-03-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/35 02-23-07
200,730 1/79 05-17-16 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
200,730 1/79 10-29-17 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/33 02-20-07
200,730 1/72 03-09-14 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/38 03-18-07
200,730 1/74 01-03-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
182,830 1/66 06-12-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/32 02-05-07
182,830 1/66 12-16-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/41 11-17-07
182,830 1/63 07-06-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/44 02-21-08
182,830 1/63 10-19-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/22 10-30-06
182,830 1/62 02-11-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/27 12-24-06
182,830 1/59 01-27-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/34 02-21-07
200,730 1/76 08-07-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
182,830 1/61 05-14-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/35 02-23-07
200,730 1/80 06-15-16 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
200,730 1/66 07-12-13 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/37 03-12-07
200,730 1/78 06-15-18 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/33 02-20-07
200,730 1/72 05-10-14 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/38 03-18-07
200,730 1/74 01-10-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
182,830 1/66 07-24-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/40 06-04-07
182,830 1/63 08-17-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/44 02-28-08
182,830 1/63 01-02-11 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/22 10-30-06
182,830 1/61 02-11-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/28 12-27-06
182,830 1/59 02-10-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/35 02-23-07
200,730 1/77 11-01-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
182,830 1/61 05-22-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/35 02-23-07
200,730 1/79 06-15-16 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
200,730 1/67 07-15-13 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/37 03-13-07
200,730 1/78 07-05-19 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/33 02-20-07
200,730 1/71 05-14-14 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/38 03-22-07
182,830 1/67 08-26-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/40 08-10-07
182,830 1/63 09-26-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/44 03-03-08
182,830 1/63 01-29-11 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/22 10-31-06
182,830 1/62 04-11-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/28 12-30-06
200,730 1/74 02-03-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
182,830 1/59 02-27-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/35 02-23-07
200,730 1/78 12-01-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
182,830 1/62 05-22-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/35 02-23-07
200,730 1/79 06-23-16 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-12-07
200,730 1/68 07-25-13 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/37 03-15-07
200,730 1/70 05-14-14 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/39 04-07-07
182,830 1/59 11-03-09 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/33 02-20-07
182,830 1/68 09-09-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/39 09-05-07
182,830 1/63 10-04-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/44 03-06-08
182,830 1/63 01-30-11 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/23 11-03-06
182,830 1/63 05-24-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/29 01-06-07
200,730 1/74 02-03-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
182,830 1/60 03-01-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/35 02-23-07
200,730 1/79 12-14-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
182,830 1/62 05-29-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/36 03-04-07
200,730 1/69 07-29-13 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/37 03-15-07
200,730 1/71 06-10-14 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/39 04-10-07
182,830 1/60 12-12-09 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/30 01-23-07
182,830 1/68 09-21-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/40 10-20-07
182,830 1/63 02-07-11 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/24 11-05-06
182,830 1/64 06-02-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/33 02-20-07
200,730 1/74 02-18-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
182,830 1/60 04-09-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/35 02-23-07
200,730 1/80 12-29-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
200,730 1/79 09-03-16 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/33 02-20-07
200,730 1/70 09-04-13 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/37 03-16-07
200,730 1/71 07-26-14 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
182,830 1/59 12-12-09 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/31 02-03-07
182,830 1/67 09-22-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/40 10-28-07
182,830 1/62 06-25-11 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/25 11-05-06
182,830 1/65 06-05-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/33 02-20-07
200,730 1/74 02-18-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
182,830 1/61 04-14-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/35 02-23-07
200,730 1/80 02-29-16 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
200,730 1/79 11-05-16 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/33 02-20-07
200,730 1/71 01-19-14 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/37 03-16-07
200,730 1/72 08-12-14 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
182,830 1/59 01-11-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/32 02-05-07
182,830 1/66 10-12-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/40 10-28-07
182,830 1/62 06-08-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/44 02-14-08
182,830 1/62 10-15-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/21 09-27-06
182,830 1/62 06-25-11 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/26 11-06-06
182,830 1/66 06-11-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/33 02-20-07
200,730 1/74 02-20-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
182,830 1/61 05-03-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/35 02-23-07
200,730 1/80 03-12-16 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
200,730 1/80 10-29-17 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/33 02-20-07
200,730 1/72 02-03-14 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/37 03-17-07
200,730 1/73 01-02-15 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 1/32 02-05-07
182,830 1/67 12-16-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/40 11-02-07
182,830 1/63 06-08-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/44 02-19-08
182,830 1/63 10-19-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/22 10-28-06
182,830 1/61 01-03-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 1/27 11-11-06
182,830 1/66 06-11-12 the power of boredom (bad combo at the end of the blocks. can be 200K)
200,730 2/81 07-24-21 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 2/40 06-04-07
200,730 2/82 09-25-21 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 2/43 08-04-08
200,730 2/82 10-04-21 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 2/44 08-05-08
200,730 2/79 08-11-19 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 2/44 08-12-08
200,730 2/80 09-03-16 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 2/41 06-24-08
182,830 2/63 10-04-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 2/44 03-06-08
182,830 2/63 06-08-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
200,730 2/80 01-02-21 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 2/41 06-24-08
182,830 2/63 10-09-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
104,530 2/44 03-06-08
182,830 2/63 06-08-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
200,730 2/80 01-09-21 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 2/42 06-29-08
182,830 2/60 01-26-10 the power of boredom (bad combo at the end of the blocks. can be 200K)
200,730 2/80 02-15-21 9:52. 95 rings, no complicated combos (except carrying the two bats near the blocks). the idea is to get to the blocks as fast as possible. you can finish comfortably getting out of the blocks at 9:10. bad combo at the end of the blocks again...
104,530 3/19 07-24-06
101,930 3/16 06-14-06
104,530 3/44 03-21-08
4/47 01-07-09
5/46 12-15-08
6/55 06-15-09
7/58 07-26-09
Player ID: 518 | Game ID: 5 | Category ID: 9 | Level ID: 126
Hits: 240 | Hits This Month: 3 | DB Calls: 25 | Mem Usage: 883.11 KB | Time: 0.07s | Printable

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